Runestones
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Runestones
The Rune system is unlocked when your hero level reaches Lvl.35.
Each class has access to 8 runes. The following six Runes are available for all classes: Brutality, Blood, Heal, Chaos, Amnesia and Rage. In addition, each class has access to two more runes:
◾Knight: Purge, Purification
◾Mage: Purge, Guardian
◾Archer: Guardian, Purification
Runestones
◾Brutality, Blood and Heal Runestones can be aquired via Tank Trials
◾Chaos, Amnesia and Rage Runestones can be aquired via buying Ancient Rune Pack at the Mystery Shop
◾Purge, Purification and Guardian Runestones can be aquired via buying Knight Rune Pack, Archer Rune Pack or Mage Rune Pack from the Mystery Shop
Runestones are also needed to upgrade Runes. A type specific Runestone can be used to upgrade its own Rune by 100 exp or any other Rune by 10 exp. In addition, small, medium and large generic Runestones can be used.
◾Small Runestone - 50 Exp - Acquired from 80 Devotion, Tank Trials, Mystery Shop, and Glory Shop.
◾Medium Runestone - 200 Exp - Acquired 5 from level 35 Quest, Mystery Shop, Glory Shop.
◾Large Runestone - 1000 Exp - Mystery Shop, Glory Shop.
There is a limit of using 1000 Runestones per day.
Rune levelEdit
The number of times a rune can be used per fight and its cooldown depend on the rune level:
lvl per fight cooldown (seconds)
1 1 75
2 1 70
3 1 65
4 1 60
5 1 55
6 2 55
7 2 50
8 2 50
9 3 45
10 3 45
Rune abilities
Brutality Rune: Damage boost, lasts 2 turns.
Level 1: +3% +200
Level 2: +4% +400
Level 3: +5% +600
Level 4: +6% +800
Level 5: +7% +1000
Level 6: +8% +1200
Level 7: +9% +1400
Level 8: +10% +1600
Level 9: +12% +1800
Level 10: +15% +2000
Blood Rune: Causes a random enemy to bleed and lose HP.
Level 1: 3% HP per turn, lasts 3 turns, causes max of 1500 damage
Level 2: 3% HP per turn, lasts 4 turns, causes max of 1500 damage
Level 3: 4% HP per turn, lasts 4 turns, causes max of 2500 damage
Level 4: 4% HP per turn, lasts 5 turns, causes max of 2500 damage
Level 5: 5% HP per turn, lasts 5 turns, causes max of 3500 damage
Level 10: 8% HP per turn, lasts 8 turns, causes max of 8000 damage
Healing Rune: Restores health
Level 1: 10% HP
Level 2: 12% HP
Level 3: 14% HP
Level 4: 16% HP. Usage:2
Level 5: 18% HP. Usage:2
Level 10: 30% HP
Guardian Rune: Decreases damage received for 2 turns
Level 1: 10% damage
Level 2: 12% damage
Level 10: 50% damage
Purge Rune: Dispels positive buffs from enemies
Level 1: 1 buff from 1 random enemy
Level 2: 1-2 buff from 1 random enemy
Level 3: 1-2 buff from 1 random enemy. Usage:2
Level 4: 2 buff from 2 random enemy. Usage:2
Level 5: 2 buff from 2 random enemy. Usage:2
Level 10: 3 buffs from all enemies
Purification Rune: Dispels negative buffs from allies
Level 1: 1 buff from 1 random ally
Level 2: 1 buff from 1-2 random ally
Level 10: 3 buffs from all allies
Rage Rune: Restores rage
Level 1: 30 rage
Level 2: 35 rage
Level 3: 40 rage
Level 4: 45 rage
Level 5: 50 rage
Level 6: 55 rage, Usage 2
Level 10: 80 rage
Chaos Rune: Deals damage to a random enemy (attacks players first). Targets' attacks have a chance to hit members of targets' own party. Effect will not work if leader of party is a monster.
Level 1: Deals 90% damage. 30% chance to hit members of targets' own party. Effect lasts 1 turn.
Level 2: Deals 100% damage. 30% chance to hit members of targets' own party. Effect lasts 1 turn.
Level 3: Deals 100% damage. 40% chance to hit members of targets' own party. Effect lasts 1 turn.
Level 4: Deals 100% damage. 50% chance to hit members of targets' own party. Effect lasts 2 turn.
Level 10: Deals 100% damage. 100% chance to hit members of targets' own party. Effect lasts 3 turn.
Rage Rune: Restores rage
Level 1: 30 rage
Level 2: 35 rage
Level 3: 40 rage
Level 4: 45 rage
Level 5: 50 rage
Level 6: 55 rage, Usage 2
Level 10: 80 rage
Amnesia Rune: Deals damage to a random target (attacks players first). Chance to prevent the target from using skills (including Holy Seal and Runes). Effects do not work on party leader if party leader is a monster.
Level 1: Deals 90% damage. 50% chance to prevent the target from using 1 skill. Effects last 1 Turn.
Level 2: Deals 100% damage. 55% chance to prevent the target from using 1 skill. Effects last 1 Turn.
Level 3: Deals 100% damage. 55% chance to prevent the target from using 2 skill. Effects last 1 Turn.
Level 10: Deals 100% damage. 100% chance to prevent the target from using 5 skills. Effects last 3 Turn.
Knight:
Mage:
Archer:
Each class has access to 8 runes. The following six Runes are available for all classes: Brutality, Blood, Heal, Chaos, Amnesia and Rage. In addition, each class has access to two more runes:
◾Knight: Purge, Purification
◾Mage: Purge, Guardian
◾Archer: Guardian, Purification
Runestones
◾Brutality, Blood and Heal Runestones can be aquired via Tank Trials
◾Chaos, Amnesia and Rage Runestones can be aquired via buying Ancient Rune Pack at the Mystery Shop
◾Purge, Purification and Guardian Runestones can be aquired via buying Knight Rune Pack, Archer Rune Pack or Mage Rune Pack from the Mystery Shop
Runestones are also needed to upgrade Runes. A type specific Runestone can be used to upgrade its own Rune by 100 exp or any other Rune by 10 exp. In addition, small, medium and large generic Runestones can be used.
◾Small Runestone - 50 Exp - Acquired from 80 Devotion, Tank Trials, Mystery Shop, and Glory Shop.
◾Medium Runestone - 200 Exp - Acquired 5 from level 35 Quest, Mystery Shop, Glory Shop.
◾Large Runestone - 1000 Exp - Mystery Shop, Glory Shop.
There is a limit of using 1000 Runestones per day.
Rune levelEdit
The number of times a rune can be used per fight and its cooldown depend on the rune level:
lvl per fight cooldown (seconds)
1 1 75
2 1 70
3 1 65
4 1 60
5 1 55
6 2 55
7 2 50
8 2 50
9 3 45
10 3 45
Rune abilities
Brutality Rune: Damage boost, lasts 2 turns.
Level 1: +3% +200
Level 2: +4% +400
Level 3: +5% +600
Level 4: +6% +800
Level 5: +7% +1000
Level 6: +8% +1200
Level 7: +9% +1400
Level 8: +10% +1600
Level 9: +12% +1800
Level 10: +15% +2000
Blood Rune: Causes a random enemy to bleed and lose HP.
Level 1: 3% HP per turn, lasts 3 turns, causes max of 1500 damage
Level 2: 3% HP per turn, lasts 4 turns, causes max of 1500 damage
Level 3: 4% HP per turn, lasts 4 turns, causes max of 2500 damage
Level 4: 4% HP per turn, lasts 5 turns, causes max of 2500 damage
Level 5: 5% HP per turn, lasts 5 turns, causes max of 3500 damage
Level 10: 8% HP per turn, lasts 8 turns, causes max of 8000 damage
Healing Rune: Restores health
Level 1: 10% HP
Level 2: 12% HP
Level 3: 14% HP
Level 4: 16% HP. Usage:2
Level 5: 18% HP. Usage:2
Level 10: 30% HP
Guardian Rune: Decreases damage received for 2 turns
Level 1: 10% damage
Level 2: 12% damage
Level 10: 50% damage
Purge Rune: Dispels positive buffs from enemies
Level 1: 1 buff from 1 random enemy
Level 2: 1-2 buff from 1 random enemy
Level 3: 1-2 buff from 1 random enemy. Usage:2
Level 4: 2 buff from 2 random enemy. Usage:2
Level 5: 2 buff from 2 random enemy. Usage:2
Level 10: 3 buffs from all enemies
Purification Rune: Dispels negative buffs from allies
Level 1: 1 buff from 1 random ally
Level 2: 1 buff from 1-2 random ally
Level 10: 3 buffs from all allies
Rage Rune: Restores rage
Level 1: 30 rage
Level 2: 35 rage
Level 3: 40 rage
Level 4: 45 rage
Level 5: 50 rage
Level 6: 55 rage, Usage 2
Level 10: 80 rage
Chaos Rune: Deals damage to a random enemy (attacks players first). Targets' attacks have a chance to hit members of targets' own party. Effect will not work if leader of party is a monster.
Level 1: Deals 90% damage. 30% chance to hit members of targets' own party. Effect lasts 1 turn.
Level 2: Deals 100% damage. 30% chance to hit members of targets' own party. Effect lasts 1 turn.
Level 3: Deals 100% damage. 40% chance to hit members of targets' own party. Effect lasts 1 turn.
Level 4: Deals 100% damage. 50% chance to hit members of targets' own party. Effect lasts 2 turn.
Level 10: Deals 100% damage. 100% chance to hit members of targets' own party. Effect lasts 3 turn.
Rage Rune: Restores rage
Level 1: 30 rage
Level 2: 35 rage
Level 3: 40 rage
Level 4: 45 rage
Level 5: 50 rage
Level 6: 55 rage, Usage 2
Level 10: 80 rage
Amnesia Rune: Deals damage to a random target (attacks players first). Chance to prevent the target from using skills (including Holy Seal and Runes). Effects do not work on party leader if party leader is a monster.
Level 1: Deals 90% damage. 50% chance to prevent the target from using 1 skill. Effects last 1 Turn.
Level 2: Deals 100% damage. 55% chance to prevent the target from using 1 skill. Effects last 1 Turn.
Level 3: Deals 100% damage. 55% chance to prevent the target from using 2 skill. Effects last 1 Turn.
Level 10: Deals 100% damage. 100% chance to prevent the target from using 5 skills. Effects last 3 Turn.
Knight:
Mage:
Archer:
Godzilla- Posts : 10
Join date : 2013-08-01
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