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Runestones

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Runestones Empty Runestones

Post by Godzilla Wed Aug 21, 2013 11:02 am

The Rune system is unlocked when your hero level reaches Lvl.35.

Each class has access to 8 runes. The following six Runes are available for all classes: Brutality, Blood, Heal, Chaos, Amnesia and Rage. In addition, each class has access to two more runes:

◾Knight: Purge, Purification
◾Mage: Purge, Guardian
◾Archer: Guardian, Purification


Runestones

◾Brutality, Blood and Heal Runestones can be aquired via Tank Trials
◾Chaos, Amnesia and Rage Runestones can be aquired via buying Ancient Rune Pack at the Mystery Shop
◾Purge, Purification and Guardian Runestones can be aquired via buying Knight Rune Pack, Archer Rune Pack or Mage Rune Pack from the Mystery Shop

Runestones are also needed to upgrade Runes. A type specific Runestone can be used to upgrade its own Rune by 100 exp or any other Rune by 10 exp. In addition, small, medium and large generic Runestones can be used.
◾Small Runestone - 50 Exp - Acquired from 80 Devotion, Tank Trials, Mystery Shop, and Glory Shop.

◾Medium Runestone - 200 Exp - Acquired 5 from level 35 Quest, Mystery Shop, Glory Shop.

◾Large Runestone - 1000 Exp - Mystery Shop, Glory Shop.

There is a limit of using 1000 Runestones per day.


Rune levelEdit

The number of times a rune can be used per fight and its cooldown depend on the rune level:


lvl   per fight cooldown (seconds)

1       1          75  
2       1          70  
3       1          65  
4       1          60  
5       1          55  
6       2          55  
7       2          50  
8       2          50  
9       3          45  
10     3          45  



Rune abilities


Brutality Rune: Damage boost, lasts 2 turns.

Level 1: +3% +200

Level 2: +4% +400

Level 3: +5% +600

Level 4: +6% +800

Level 5: +7% +1000

Level 6: +8% +1200

Level 7: +9% +1400

Level 8: +10% +1600

Level 9: +12% +1800

Level 10: +15% +2000



Blood Rune: Causes a random enemy to bleed and lose HP.

Level 1: 3% HP per turn, lasts 3 turns, causes max of 1500 damage

Level 2: 3% HP per turn, lasts 4 turns, causes max of 1500 damage

Level 3: 4% HP per turn, lasts 4 turns, causes max of 2500 damage

Level 4: 4% HP per turn, lasts 5 turns, causes max of 2500 damage

Level 5: 5% HP per turn, lasts 5 turns, causes max of 3500 damage

Level 10: 8% HP per turn, lasts 8 turns, causes max of 8000 damage


Healing Rune: Restores health

Level 1: 10% HP

Level 2: 12% HP

Level 3: 14% HP

Level 4: 16% HP. Usage:2

Level 5: 18% HP. Usage:2

Level 10: 30% HP


Guardian Rune: Decreases damage received for 2 turns

Level 1: 10% damage

Level 2: 12% damage

Level 10: 50% damage

Purge Rune: Dispels positive buffs from enemies

Level 1: 1 buff from 1 random enemy

Level 2: 1-2 buff from 1 random enemy

Level 3: 1-2 buff from 1 random enemy. Usage:2

Level 4: 2 buff from 2 random enemy. Usage:2

Level 5: 2 buff from 2 random enemy. Usage:2

Level 10: 3 buffs from all enemies


Purification Rune: Dispels negative buffs from allies

Level 1: 1 buff from 1 random ally

Level 2: 1 buff from 1-2 random ally

Level 10: 3 buffs from all allies

Rage Rune: Restores rage

Level 1: 30 rage

Level 2: 35 rage

Level 3: 40 rage

Level 4: 45 rage

Level 5: 50 rage

Level 6: 55 rage, Usage 2

Level 10: 80 rage


Chaos Rune: Deals damage to a random enemy (attacks players first). Targets' attacks have a chance to hit members of targets' own party. Effect will not work if leader of party is a monster.

Level 1: Deals 90% damage. 30% chance to hit members of targets' own party. Effect lasts 1 turn.

Level 2: Deals 100% damage. 30% chance to hit members of targets' own party. Effect lasts 1 turn.

Level 3: Deals 100% damage. 40% chance to hit members of targets' own party. Effect lasts 1 turn.

Level 4: Deals 100% damage. 50% chance to hit members of targets' own party. Effect lasts 2 turn.

Level 10: Deals 100% damage. 100% chance to hit members of targets' own party. Effect lasts 3 turn.


Rage Rune: Restores rage

Level 1: 30 rage

Level 2: 35 rage

Level 3: 40 rage

Level 4: 45 rage

Level 5: 50 rage

Level 6: 55 rage, Usage 2

Level 10: 80 rage


Amnesia Rune: Deals damage to a random target (attacks players first). Chance to prevent the target from using  skills (including Holy Seal and Runes). Effects do not work on party leader if party leader is a monster.

Level 1: Deals 90% damage. 50% chance to prevent the target from using 1 skill. Effects last 1 Turn.

Level 2: Deals 100% damage. 55% chance to prevent the target from using 1 skill. Effects last 1 Turn.

Level 3: Deals 100% damage. 55% chance to prevent the target from using 2 skill. Effects last 1 Turn.

Level 10: Deals 100% damage. 100% chance to prevent the target from using 5 skills. Effects last 3 Turn.



Knight:
Runestones 08

Mage:
Runestones 091

Archer:
Runestones 10

Godzilla

Posts : 10
Join date : 2013-08-01

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